Analytical Perspectives in Game Design
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This is the master index. The original pages are about Roleplaying. Here I started converting a game I had written into HTML. However, as the original files are written in Ready Set Go under a Chinese version of the Macintosh 4.5 operating system. Scanning from paper is a very slow and error prone process. Next is the developed a set of pages around a game called numb.bat. This game is intended to be a game engine where non-programmers could write computer games in a similar manner as to the roleplaying games. Unfortunately and probably expectably this failed in allowing the author to be a non-programmer. Numb.bat version one exists but is a bit of a disaster. I was really learning how to work in Java. Version 2.3 is the one described in the first set of web pages. Yet in here there is still confusion between numb.bat the game and the underlying game engine. After the development of version 2.3 by February 1999, I travelled around the world for 6 months. Versions 3 and 4 only exist in the paper note books purchased along the way. Version 3.13 was the next stable version. This was developed and finalised while travelling through Finland and Sweden. In this version the most stable version yet of the core knowledge model was developed and the managers settled down. Version 4.15 was developed while staying at a friends place in Switzerland. It really represented a consolidation of all that had gone before into a single new model. Version 4.15 was the last stable version before version 5.21. I am now back in Sydney and have started entering the program into the computer. There are still some areas which require a lot of work So this will definitely not be the last version.
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24/01/00
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See also: [Role
Playing Games] [Game Engine] |