Analytical Perspectives in Game Design
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This is the scenario that happens when a player tries to decompose a thing back into its component things. Normally all attachments between components are removed. This operation will not decompose the components of the thing. This has important granularity implications in the deisgn of the game system. Processing exceptions: Components that are attached to each other and another object will remain attached after the disassemble operation is complete. If all the mandatory components are thus attached, the operation cannot be completed. Lock Processing: The thing, it's containter and it's components must be locked as they will all change.
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22/11/99
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See also: [Role
Playing Games] [Game Engine] |