Analytical Perspectives in Game Design
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This world consists of a game world, a single player, 2 rooms and a door. Here are the prototype source files: Game World <GameWorld> name = 2borNot2b view = text button = Exit(GameWorld) button = PlayerOptions buttons = GameStates button = Help, help.gif start = room2b contains = Room2b contains = RoomNot2b contains = IronBoundDoor1 </GameWorld> Player <Player> name = Brian capability = open, close, go </Player> Capabilities <Characteristic> type = GeneralStateMachine name = GameStates state = running state = stopped state = paused startState = running stateTransition = running to paused stateTransition = paused to running stateTransition = paused to stopped stateTransition = running to stopped </characteristic> Categories The category classes provide the foundation for this world. The following diagram shows the basic categories used in 2borNot2b.
<Categories> <RootThing> </RootThing><PhysicalThing> <parent>RootThing</parent> <characteristic> BoundingBox <Float>height</Float> <Float>width</Float> <Float>depth</Float> </characteristic> </PhysicalThing><PhysicalObject> <parent>PhysicalThing</parent> <characteristic> Weight <Float>weight</Float> </characteristic> </PhysicalObject><Space> <parent>PhysicalObject</parent> </SPace><Door> <parent>PhysicalThing</parent> <characteristic> openable <state>open</state> <state>closed</state> <transition> open <oldState>closed</oldState> <newState>open</newState> </transition> <transition> close <oldState>open</oldState> <newState>closed</newState> </transition> <transition>locked</transition> </characteristic> </Door><Floor> <parent>PhysicalObject</parent> </Floor><Wall> <parent>PhysicalObject</parent> </Wall><Roof> <parent>PhysicalObject</parent> </Roof><ConstrainedSpace> <parent>Space</parent> </ConstrainedSpace><Room> <component> NorthWall <thing>Wall</thing> </component> <component> EastWall <thing>Wall</thing> </component> <component> SouthWall <thing>Wall</thing> </component> <component> WestWall <thing>Wall</thing> </component> <component> Roof <thing>Roof</thing> </component> <component> Floor <thing>Floor</thing> </component> <parent>ConstrainedSpace</parent> </Room><Portal> <parent>Space</parent> <connects>ConstrainedSpace</connects> </Portal><Doorway> <parent>Portal</parent> <component>Door</component> </Doorway> </Categories> Game Registry <GameRegistry> game = default = LocalFile = 111a game = notDefault = LocalFile = 2borNot2b game = notDefault = LocalFile = 2borNot2baa game = notDefault = LocalFile = Islands in the sky game = notDefault = LocalFile = Test3 game = notDefault = http://somewhereOutThere/gameData.dataFile = testing times game = notDefault = LocalFile = xyzzy </GameRegistry> |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |