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Analytical Perspectives in Game Design
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This world consists of a game world, a single player, 2 rooms and a door. Here are the prototype source files: Game World <GameWorld> name = 2borNot2b view = text button = Exit(GameWorld) button = PlayerOptions buttons = GameStates button = Help, help.gif start = room2b contains = Room2b contains = RoomNot2b contains = IronBoundDoor1 </GameWorld> Player <Player> name = Brian capability = open, close, go </Player> Capabilities <Characteristic> type = GeneralStateMachine name = GameStates state = running state = stopped state = paused startState = running stateTransition = running to paused stateTransition = paused to running stateTransition = paused to stopped stateTransition = running to stopped </characteristic> Categories The category classes provide the foundation for this world. The following diagram shows the basic categories used in 2borNot2b.
<Categories> <RootThing> </RootThing> </Categories> Game Registry <GameRegistry> game = default = LocalFile = 111a game = notDefault = LocalFile = 2borNot2b game = notDefault = LocalFile = 2borNot2baa game = notDefault = LocalFile = Islands in the sky game = notDefault = LocalFile = Test3 game = notDefault = http://somewhereOutThere/gameData.dataFile = testing times game = notDefault = LocalFile = xyzzy </GameRegistry> |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |