Analytical Perspectives in Game Design
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A set of data files is used to define the world. There is a set of one or more data files that describes each aspect of the world.
CC ModelThis section shows the object model components that relate to data files. Creating Data FilesThis section describes how you create data files, either from scratch or as an extension to some existing data files. If you are new you should read the data file formats section first. A key item in the data files is the include tag. This tag allows you to create a list of files that should be included at the point of the tag. The general format is :<include files>[file name list]</include> A [file name list] can be:
Data File FormatsThis section describes the general structure of data files and has linkages on the individual formats. There is a hierarchy of data files that consists of header files and data files. Though the system will generally load the data as required. This hierarchy is set up so that an author can extend the work of another author without modifying the data files originally supplied, except the header files. file namingThe file naming convention used is as follows: [game name].[file format] Game name is the name of the game as supplied by the player in the join game dialog. It is not necessary to use this convention. All the data could be placed in one file! There are 2 versions of the file formats. The first is the ASCII format. The second is in the unicode format. These extensions are ASCII and unicode respectively. File formatThe format of the inputfile can be either a straight text format, or a HTML markup format.
Default World Data FilesThis section describes the default world files supplied with the software package. This file describes the default world provided with numb.bat. <Category>
<Capability>
<Characteristic>
<Commands>
<State Machines>
<Thing>
ScenariosThis section links into the data file related scenarios. Game Level
Framework LevelObject LevelTutorialThis section is a tutorial on the simple world 2b or not 2b, a world with 1 player, 2 rooms and a door. Using Data FilesThis section describes how to use data files to achieve a good world design. |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |