Analytical Perspectives in Game Design
Game initialisation scenarios
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Starting a new game example

This scenario describes the process undertaken when a game is started There are three main optional paths. The player can choose to begin a new game, restart a saved game or join a game that others are currently playing. In the last case the player could be joining for the first time or rejoining.

preconditions:

  1. none

Actors:

  1. Player The human being who wants to play the game.
  2. Game The game software (treated as a back box).
Step
1 player runs game from     operating system  
2 game       initialisation sequence
4 player selects game: join from main game controller window menu  
4a player quits        
5 game displays     join game window
6 player selects     game  
6a player adds     game  
6b player removes     game  
6c player quits     process  
7 game checks for   current games  
8 game displays     game start options window  
9 player selects     current game  
9a player selects     new game  
9b player selects     rejoin non-current game  
10 game displays     character selection window  
11 player chooses     an existing character  
11a player chooses     a new character  
12 game initialises     all its bits
12a game synchronises     with existing game  
13 game play          

Major examples:

  1. joining an existing game
  2. rejoining an existing game
  3. rejoining a saved game
  4. starting a new game
 

22/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.