Analytical Perspectives in Game Design
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The purpose of the command processor is to take away the specific binding between input via the user interface and agents by placing an interpretive layer in the process. The processor converts the commands to the internal command representation and adds any special effects. see also: command object model The input command processor takes input from the screen and processes these actions on the game. Because of latency in the network, the processor uses the optimistic processing paradigm when it comes to multi-user record locks. For example:
The game control input module is a control set for devices such as joysticks. The widget input module is a set of control input modules for windows widgets such as menus, buttons and slider controls. Object Links
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22/11/99
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See also: [Role
Playing Games] [Game Engine] |