Analytical Perspectives in Game Design
utility classes
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Input and output classes
general events

General events

There are general events used within the game, in addition to property change events. This allows the program to pass complex event objects between talkers and listeners.

Input and Output Classes

A set of io classes are used to hide the file location and provide streams to the program.

22/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.