Analytical Perspectives in Game Design
Default world
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This is the world I have developed through the course of the development of the game. It is meant to provide all the general defaults needed in a game.

Capabilities

describes the capabilities available within this world.

Categories

Defines the set of object available in this world, beginning with the top of the hierarchy - Thing.

Commands

The default world uses the default commands. Hence there are no commands defined here.

Things

21/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.