Analytical Perspectives in Game Design
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This is the world I have developed through the course of the development of the game. It is meant to provide all the general defaults needed in a game. Capabilitiesdescribes the capabilities available within this world. CategoriesDefines the set of object available in this world, beginning with the top of the hierarchy - Thing. CommandsThe default world uses the default commands. Hence there are no commands defined here. Things |
21/11/99
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See also: [Role
Playing Games] [Game Engine] |