Analytical Perspectives in Game Design
Environmental effects
Home ] Up ] Categories ] Capability ] Characteristics ] Contexts ] [ Environmental effects ] modelling ] The universe ]


 

The environment a character is in will effect what they can see. Dark or dimly list rooms will impair a character who sees in ordinary light, but not so for someone who sees in the infra-red spectrum.

The simplest environmental effect used in the game is context. This context is derived from the model of Things.

A context processor starts by considering the current environmental effects on a context. A player in total darkness cannot see objects, but can still hear.

A player can nominally see all items within the current context. An example of a context is a room. A player may also be able to see things in adjacent contexts. For example, looking through an open door.

The context processor then takes into account, by removing from the current view, objects that are hidden because other items in the context are blocking their view.

This process ends with a simplified list of real world objects that the player knows are there and can be used to generate views and modify by filters.

21/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.