Analytical Perspectives in Game Design
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The GUI is made up of a series of windows: a general control window that provides global selections for starting, terminating games, a set of selection dialogues that allow the user to make selections for game, game session and character selection and finally the main game-play window. The GUI has the following object model. numbBat is the core application. Splash frame is a window that is shown at start-up to amuse the user while the program does its stuff. Frame1 is the main control bar used to allow the user to start and end games. Join game dialog is a dialog to allow the user to select a game to play. Game frame is the main window of a single game session. |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |