Analytical Perspectives in Game Design
Window objects
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The GUI is made up of a series of windows: a general control window that provides global selections for starting, terminating games, a set of selection dialogues that allow the user to make selections for game, game session and character selection and finally the main game-play window.

The GUI has the following object model.

numbBat is the core application.

Splash frame is a window that is shown at start-up to amuse the user while the program does its stuff.

Frame1 is the main control bar used to allow the user to start and end games.

Join game dialog is a dialog to allow the user to select a game to play.

Game frame is the main window of a single game session.

22/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.