Analytical Perspectives in Game Design
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At the moment persistence does nor happen at all. I think that this is a bad thing, but until I write a server, then it really cannot happen. A client would do the following things:
An alternative scenario, the games all run as applications on the player's PC. Then the first player effectively becomes the server. If the player wants to quite, either the server function is transferred, or the whole game quits. I prefer this scenario, it has lots of benefits on the portability side. In fact, you could let the server run anywhere, on a web server, on a PC or any machine that can run java. The only problem is finding out who the other players are. |
21/11/99
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See also: [Role
Playing Games] [Game Engine] |