Analytical Perspectives in Game Design
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apiJava format api information on the classes that have been developed. ArchitectureArchitectural considerations can make or break the operation of a game over such an unpredictable infrastructure as the internet. CommandsThere are internal, generic commands that can be extended by any author to give the game a custom feel. CommunicationThe players need to communicate with each other. This section describes the mechanisms for inter-player communication. LagOn the internet, lag is a major problem. This section describes the problem and some of the approaches taken to minimising it. Object ModelThe object model in graphical and textual format. PersistenceThe way in which persistence is handled within the game. ScalabilityHow the programs performs as more player play the game. ScenariosScenario diagrams of program operation. Source CodeA link as to how to get the source code. ThingsThings are the core of the database. Every object in the game world is described as thing. Attached to the things are characteristics and capabilities which together describe the things. ThreadsHow threads are handled within the game. User InterfaceDescribes the prototype user interface. WorldsIn here you can see what worlds have already been created. If you want, you should be able to build a game within a world using the components located within this section. |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |