Analytical Perspectives in Game Design
player's perspective
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User Interface
Game Definition: games

Characters

stuff about characters

Commands

A player can issue commands to instruct the game to perform an action. This section lists the commands common to all games and game worlds.

Games

You can join in a game or start a new game.

Temporal Perspectives

The handling of time within the system is a compromise on the needs of the players, the world and the limitations of the computer network. This section describes these requirements and how time is handled within the system.

User Interface

Describes the prototype user interface.

Worlds

In here you can see what worlds have already been created. If you want, you should be able to build a game within a world using the components located within this section.

21/11/99

 


See also: [Role Playing Games] [Game Engine]
© 1998, 1999 Brian Yap. These pages are available under the GNU licence.