Analytical Perspectives in Game Design
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Charactersstuff about characters CommandsA player can issue commands to instruct the game to perform an action. This section lists the commands common to all games and game worlds. GamesYou can join in a game or start a new game. Temporal PerspectivesThe handling of time within the system is a compromise on the needs of the players, the world and the limitations of the computer network. This section describes these requirements and how time is handled within the system. User InterfaceDescribes the prototype user interface. WorldsIn here you can see what worlds have already been created. If you want, you should be able to build a game within a world using the components located within this section. |
21/11/99
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See also: [Role
Playing Games] [Game Engine] |