Analytical Perspectives in Game Design
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CapabilitiesA capability is the ability of an thing to perform a function. CategoriesCategories are used to describe generic things that can be used within a game. CharacteristicsA characteristic is a description of a thing. For example a characteristic could be the color of a shirt. CommandsA command is the result of a user interaction with the GUI. The command is translated into an internal representation and then actioned by the database. ContextsContexts are used to describe a local environment. The most important environment is the local context of the player. Other contexts include contexts for NPCs and areas of effect for things such as explosions. Environmental EffectsEnvironmental effects modify what the player can see within the world. Glossary of TermsI have had to be quite specific in the use of some terms to make the documentation readable. This section describes specific terms. Inter-player communicationCommunication with the other players in the game is a fundamental part of the game. Language PerspectiveThe text view processor uses language to describe the world. This is where the general concepts of this processor are described. Legal PerspectiveLegal statements on this game. Multicultural PerspectivesThe game makes extensive use of different cultural views. This is a general description of the what culture is all about. PersistenceThe way in which persistence is handled within the game. RepresentationsTemporal PerspectivesHow time is handled within the game system. The UniverseThe game attempts to model the whole universe.This section describes how. ThingsThings are the core of the database. Every object in the game world is described as thing. Attached to the things are characteristics and capabilities which together describe the things. ThreadsHow threads are handled within the game. User InterfaceDescribes the prototype user interface. WorldsIn here you can see what worlds have already been created. If you want, you should be able to build a game within a world using the components located within this section. |
22/11/99
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See also: [Role
Playing Games] [Game Engine] |