Analytical Perspectives in Game Design
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The time processor keeps track of time within the game. It has a clock that keeps track of world time and a schedular that fires scheduled events into the game. There is a local clock on the client and a master clock for the server. See also: temporal perspectives A time processor can exist in both the client and server. In this case the server acts as a master time processor. It must always exist. For performance reasons the client may keep a local list of pertinent schedules. The time processor consists of the following components:
The time processor has the following interface capabilities:
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21/11/99
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See also: [Role
Playing Games] [Game Engine] |