Analytical Perspectives in Game Design
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The purpose of the view processor is to allow many different, context sensitive views of the same underlying data. This allows the game to be modified to add new view technologies without modifying the rest of the game. It also allows the views to be modified by the current environmental, cultural, and emotional state of the player's character and the surroundings. The view processor actually consists of several components.
The object model of the game core is passed through a set of view filters, to apply the different effects available in the game. The output is the delivered to a view constructor that creates the representation on the screen. For a textual view:
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The following need to be fitted with the cultural effects filter as author configurable filters. The Game Author can then specify a set of filters, customised in number and function, for that particular game system.
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21/11/99
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See also: [Role
Playing Games] [Game Engine] |